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Libre impress animation
Libre impress animation







libre impress animation libre impress animation

And worked on making them saveable through SMIL hierarchies on content.xml.

libre impress animation

Later, I’ve connected up the animation engine creating a new animation node for physics animation by following the implementation of path motion animation. This wrapper didn’t take it’s final shape until the end of the project since it is the main place where the magic happened – throughout the project it always changed.īuilding it from the start was useful though, since it gave me a solid vision on how would the animation engine interact with it (or what kind of information from LO would the wrapper need to function properly). My workįirst thing to do was bundling Box2D with the build system of LO.Īfter that, worked on a wrapper that was going to be the backbone of the project and abstract all Box2D related stuff. Which would use the 2D physics engine’s capabilities to create some exciting animations that bounce around interact with each other and hopefully look cool. The project’s main goal was to create at least three new animation effects on LibreOffice Impress that are simulated using 2D physics engine Box2D.









Libre impress animation